FOA is the beginning Maya animation class that really tests how you did in 2DA. FOA, or Fundamentals of Animation, takes the 12 Principles of Animation and applies it to a Maya environment. In this class, we were given a rigged robot droid (probably something out of Star Wars) and a scene that the animation…
2DA – Full Sail 2DA is an interesting stretch for me. I know I’m not the best illustrator in the world, but the basis of this class wasn’t having the most talented static piece, but to create a fluid animation of drawings that held their volume, speed and over all stayed appealing. Complex drawing would…
CDC, known as Character Design and Creation, is the first introductory class to character modeling in Maya. I’ve made characters before, but what was great this time around was that I was actually able to understand what I was doing. Granted, the tutorials I learned from were very sparse in their expertise, and I didn’t…
SAL Shading and Lighting – Train So in SAL, or better known as Shading and Lighting, I decided to choose one of the harder scenes to use for my final project. the SAL staff give the students a few scenes to choose from, ranging from a room with a Christmas tree to a Sci-fi hallway…
CG Modelling – Interior Foyer The first class we really got into some modeling was MCR, or Model Creation. I was told that it was an intro to using NURB functions along with Polygon methods to create a single object, but was later changed to what you see here, to be environment creation. So, I’m…