Tag: Animation
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APR – Full Sail
APR was a step towards a class that I was quite scared for… Animation Production. What a class, eh? Basically, the whole month (well, we did have an online class, but really, that was terrible) was dedicated to animating a character, whether the pitcher or the batter (HEY! Keep those jokes to yourself) and make…
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STE – Full Sail
Learning a new 3D package is certainly difficult. Learning it in a month is just as hard. Luckily though, if you already know what you’re going to do in a package, you can focus just on that area, and learn more about it later. That’s the concept that I learned with my class in Software…
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ACG – Full Sail
Art Creation for Games… What started out as something that was going to be a joke to me (as being a Computer Animation student) turned out to give me a major insight to tricks of the trade. I entered the class thinking all it was was making lower resolution geometry and putting textures on for…
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CAN -Full Sail
CAN was quite a crazy class to jump into. It was accelerated compared to FOA, but also having the basics down, was easy to get a grasp on. The class was very critique-heavy, and almost felt hard for that alone. Not saying any names, but there was one Studio Artist that was particularly rough on…
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MOC – Full Sail
Motion Capture was a class that I certainly underestimated. Not in the fact of content, but that I didn’t realize how intuitive and dense the material was that we would be learning. The idea of capturing data through infared sensors and retro-reflective tape to transfer into 3D motion on a computer is just so amazing…
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CRI – Full Sail
This should be a fairly short explanation about this class. Not because there wasn’t anything learned, but because I feel like there should be some mystery left behind what is done in the world of a Setup Artist. Their work is so…. Unseen, that nothing would be possible in the CG world without them! Yeah,…
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FOA – Full Sail
FOA is the beginning Maya animation class that really tests how you did in 2DA. FOA, or Fundamentals of Animation, takes the 12 Principles of Animation and applies it to a Maya environment. In this class, we were given a rigged robot droid (probably something out of Star Wars) and a scene that the animation…
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2DA – Full Sail
2DA – Full Sail 2DA is an interesting stretch for me. I know I’m not the best illustrator in the world, but the basis of this class wasn’t having the most talented static piece, but to create a fluid animation of drawings that held their volume, speed and over all stayed appealing. Complex drawing would…