Tag: Full Sail
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PRM- Full Sail
PRM was definitely a change of pace as far as the modeling environment is concerned. We pretty much had to dedicate ourselves to proper edgeflow, sillouette, and knowing when and where to add geometry. Pretty much a piece of cake for me, as I’d hope by know I’m quite familiar in the case of modeling.…
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CFM – Full Sail
So now we get into something I’ve been waiting way too long for… CFM! Duh nuh nahh! CFM, or Compositing Fundamentals, is an introductory class to the wonders of compositing in Nuke. Great right? This is what I’ve been waiting for, and I’m really passionate about. So let’s get into this. For starters, the class…
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FOA – Full Sail
FOA is the beginning Maya animation class that really tests how you did in 2DA. FOA, or Fundamentals of Animation, takes the 12 Principles of Animation and applies it to a Maya environment. In this class, we were given a rigged robot droid (probably something out of Star Wars) and a scene that the animation…
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2DA – Full Sail
2DA – Full Sail 2DA is an interesting stretch for me. I know I’m not the best illustrator in the world, but the basis of this class wasn’t having the most talented static piece, but to create a fluid animation of drawings that held their volume, speed and over all stayed appealing. Complex drawing would…
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SAL – Full Sail
SAL Shading and Lighting – Train So in SAL, or better known as Shading and Lighting, I decided to choose one of the harder scenes to use for my final project. the SAL staff give the students a few scenes to choose from, ranging from a room with a Christmas tree to a Sci-fi hallway…
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MCR – Full Sail
CG Modelling – Interior Foyer The first class we really got into some modeling was MCR, or Model Creation. I was told that it was an intro to using NURB functions along with Polygon methods to create a single object, but was later changed to what you see here, to be environment creation. So, I’m…